The shotgun is loaded with LIVE and BLANK shells in a hidden order.
You are told how many of each — not where they are.
On your turn, use any number of items, then pull the trigger —
at yourself or at the Dealer.
Shoot yourself with a BLANK and you keep the turn. Any other shot passes it.
A LIVE shell deals 1 damage — 2 if the barrel has been sawed (resets after firing).
When the magazine runs dry it is reloaded, and both sides receive new items (8 max held).
First to take 2 rounds walks away with the money. Each round both players get 2–4 charges.
The first shot of each round alternates.